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EmuCR:PS2 emulatorPCSX2 SVN r1159 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1148
R3000air: Implemented all recompiled Load and Store operations (including LWL/LWR/SWL/SWR)
r1149
Zeropad: Break up linux.cpp into multiple files.
r1150
Zeropad: fix minor typo in previous commit that got copied and pasted several times.
r1151
microVU:
- Fixed up some code so blocks are recompiled less often.
- Tweaked flag code.
- Minor changes...
r1152
microVU: Cleanup and added microVU_Flags.inl to the project.
r1153
Minor bug fixes. Reformat iVUzerorec.cpp & get rid of all occurrances of the FORIT macro.
r1154
better fix for my elf-fix a while back.
basically if you run an elf file now, the cdvd plugin will attempt to open once,and if it has an error (like loading no-game), it'll let you continue running the elf file, and it won't bug you again.but if it did open successfully, it'll initiate the cdvd plugin normally(allowing elf files to read the cdvd contents, like the Snes emu for ps2...)
r1155
More cleanup on iVUzerorec.cpp. Fix a few things from the last commit.
r1156
Initial commit of a new null plugin, GSnull (Linux only until I get around to porting it). Yes, it's just what it sounds like; running the pcsx2 without any graphics. May be useful under somewhat bizarre circumstances. :)
r1157
R3000air: More recompiler work, but mostly just renamed some files and need to commit the diffs.
r1158
Mostly port the GSnull plugin to Windows. Currently asserts on startup in Windows about GSirq not being null. (Though it works if you hit ignore.)
r1159
microVU:
- mac flags now stored memory instead of in upper 16 bits of GPRs.
- minor changes...
r1160
All right, this version of GSnull doesn't assert, and if you finagle enough with LilyPad's settings, you can get the keyboard to work (but not a gamepad).Occasionally causes the pad plugin to close on starting emulation.
r1161
GSdx: optimizations here and there
r1162
Zeropad: Continuing to do some cleanup.
r1163
Zeropad: Add analog.cpp & analog.h.
r1164
Zeropad: More cleanup, and some incomplete work on the POV code, which looks like it was only halfway implemented.

Download: PCSX2 SVN r1159
Download: GSnull SVN r1160
Download: ZeroPAD SVN r1164
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here



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