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EmuCR: DaedalusX64DaedalusX64 SVN r430 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r430
[-] Debug console should not be initialized in Release mode - Salvy
[-] Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
[-] Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
[~] Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
[!] Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
[!] Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
[-] Reduced intrafont memory usage (Used low mem font options)
[~] Changed default deadzone to 28 to work better with "Well loved" PSPs
[~] Cleaned-up more compiler warnings

Download: DaedalusX64 SVN r430
Source:Here



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