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EmuCR:DolphinDolphin SVN r4264 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4256
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks.
Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
r4257
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
r4258
patch by Daco for extracting directory contents from a gcm (which also allows dumping an entire partion other than 0 from a wii disc)
plus a small fix for File::GetSize log
r4259
*nix build fix
r4260
Rename Config.cpp/h to VideoConfig.cpp/h.
r4261
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
r4262
debug mode compile fix
r4263
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
r4264
D3D: Unbreak frameskipping

Download:Dolphin SVN r4264 x86
Download:Dolphin SVN r4264 x64
Source:Here



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