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EmuCR:DolphinDolphin SVN r4282 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4273
only load gameini settings if they exist change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp
r4274
DSP: added automatic alsa test.
Should fix issue 1403
r4275
Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.
r4276
Save states: Stabilize loads (no more LZO crashes, hopefully), make sure we
don't crash if user loads state too quickly in succession
r4277
D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
r4278
D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.
r4279
D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
r4280
just code indentation
r4281
GUI : Added possibility to move the logwindow around in non-debugger mode, fix toolbar size issue, fix changing themes (again...) and added abort button to extract all as well as misc changes.
r4282
D3D: More reset fixes

Download:Dolphin SVN r4282x86
Download:Dolphin SVN r4282 x64
Source:Here



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