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EmuCR:PS2 emulatorPCSX2 SVN r2230 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r2229
* Fixed some bugs in the SYSTEM.CNF loader (most notably it will not crash on files over 512 bytes -- some PS2 images pad their system.cnf to 32k)
* Botting NoDisc with "Skip BIOS" enabled should work now (untested).
* Renamed StaticText / StaticHeading helpers to simply Text and Heading.
* Made the iR5900 recompiler's stack alignment check a dynamic toggle instead of a dev/debug build preprocessor.
* Fix annoying linux linker errors.
r2230
(experimental) Partial implementation of a new model MTGS. Current features:
* Optimized switch() for dispatching ringbuffer commands (slight speedup maybe, in very GPU intensive apps)
* Removed 8-frame queue (fixes lag when using vsync + fullscreen). New queue
is 2 frames max.
* Restart the ring buffer on every other vsync, regardless of ringbuffer fill status (re-uses front portion of the ringbuffer more often, which should improve L2 cache performance nicely).
Planned features:
* A few m_WritePos threshold checks: Need to implement smart logic for putting the EE thread to sleep when the MTGS ring buffer is lagging (readpos is way behind writepos), and should restart ringbuffer every frame if frames have large amounts of data.
* Add periodic EE wakeup commands, or an EE wakeup threshold point to the Ringbuffer; to signal a sleeping EE that the ringbuffer is nearing completion and is ready for more data.

Download: PCSX2 SVN r2230
Download: Official Beta Plugins Pack [6 Sep 2009]
Source:Here



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