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EmuCR:bsnes Emulatorsbsnes v0.058 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v0.058 Changelog:
- added 21fx support;
- added movie recording and playback support;
- added rewind support (enable under Settings->Configuration->Advanced, use backspace key to rewind);
- added speedup (fast forward) and slowdown key bindings;
- audio no longer stutters on Windows when moving or resizing the main window
co-processors can now specify their own clock rates instead of sharing the S-CPU clock rate;
- Super Game Boy 2 now runs at the correct hardware speed, and not 2.4% faster like the Super Game Boy 1 does;
- added Vsync support to the Windows OpenGL driver (Intel graphics drivers do not support this option, because their engineers are lazy);
- OpenGL driver no longer re-initializes when changing video synchronization, helps pixel shaders;
- refactored user interface compilation; now split into several object files, auto-generated MOC files placed under src/obj/;
- worked around a bug in the PulseAudio sound server that was causing the ALSA output driver to lock up [BearOso];
- rewrote and simplified the save state manager, it is no longer a part of the core;
- S-DD1 and SPC7110 can now access up to 256MB via their MMCs;
- re-added background and OAM layer toggling under the tools dialog;
- added config file options to adjust emulation speed levels (config.system.speed*);
- added snesreader, snesfilter and supergameboy support to the OS X port;
- added a really neat pixel shader that can perform point scaling to non-even multiples, eg it looks great even with aspect correction [Fes];
- upgraded to Qt 4.6.0 official.

Download: bsnes v0.058
Source:Here



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