EmuCR Feeds
Email Us

EmuCR:DolphinDolphin SVN r4651 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4644
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
r4645
minor code cleanup
r4646
Fixed Issue 1697 , this also makes usb_kbd enabled again.
r4647
1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.
r4648
Update CG 2.2 April to CG 2.2 October

Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
Allow compiler options in effect compile statements
e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
Better performance when running on multicore CPUs
Choosing the "latest" profile is now deferred until effect validation
Improved the inverse matrix computation in cgGLSetStateMatrixParameter
Better memory behavior when a program is repeatedly recompiled
Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
cgCombinePrograms now works with CG_OBJECT programs
cgGetNextProgram was always returning 0
Fixed a problem with effect parameters and cgGLGetTextureEnum
Allow comments prior to the shader version in D3D asm blocks of an effect
HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
buffers
HLSL10: Allow any semantic for varyings provided the semantics match
between stages
HLSL10: Fix handling of TEXUNITn semantic
HLSL10: Added support for arrays of samplers
HLSL10: Empty structs for uniform parameters crashed the D3D compiler
Fixed a problem when connecting parameters of type string
Corrected issues in the fp20 profile on Solaris
Now using MesaGLUT-7.5 for GLUT on Windows
r4649
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
r4650
Oops, Tortoise forgot this new file.
r4651
buildfix for some wiimote plugin errors

Download:Dolphin SVN r4651 x86
Download:Dolphin SVN r4651 x64
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!