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EmuCR: DaedalusX64DaedalusX64 SVN r459 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r453
-
r454
Restructuring SVN to Make data and code separate projects.
r455
Finished Refresh of SVN.
Checkout for code is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk
Checkout for PSP folder (previews, ini, txt files, etc..) is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data
r456
Forgot the libs
r457
[-] Removed Disable Culling Hack - No longer needed, Fixes 445 Regression (Salvy)
Note: CullDL disabled completely as it needs .Rej uCode detection implemented
[-] Removed legacy code from MoveMem (Salvy)
[!] Properly transfer palletes to Video Memory after loading texture - Fixes annoying spots (Salvy)
[+] Add Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
[!] Fixed regression introduced in Revision 449 (Kreationz)
[+] Detect if ms0:/n64/SaveSates exists and use it for SaveStates (Kreationz)
Note: If ms0:/n64/SaveSates exists the old directory will be ignored completely as not to create conflicts.
It won't be created if it doesn't exist however.
r458
[!] Corrected regression from 457 which caused several games to crash.
r459
[~]Cleaned up prior commit
[+]Removed excess logic when entering the Dynarec

Download: DaedalusX64 SVN r459
Source:Here



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