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EmuCR:DolphinDolphin SVN r4820 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4813
DSP comments & minor reorganization (moved all DSP state into the g_dsp struct).
No functionality change.
r4814
coreaudio backend make sound now
r4815
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
r4816
DSP LLE: code cleanup that doesn't affect behavior.
Make DSPCore build properly in debugfast (breakpoints work again)
r4817
DSP: fix disassembler a little.
addis, cmpis, xori operate on ACx.M instead of ACCx addax, subax, movax use whole AXx reg, not just AXx.Laddpaxz uses whole AXx instead of AXx.H
r4818
Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and improved disasm -> DSP/DSP_UC_6A696CE7.txt Goal is complete/near complete RE of DSP_UC_6A696CE7 (GC AX), and hopefully ROM. From there, seeing the additional changes in other GC AX versions (there are only 4 others, with minor differences), should be "simple".
r4819
heh, VS didn't save in time :> (remove nonexistent txt file from dsp lle vcproj, nothing important...)
r4820
Fixed Issue 2005

Download:Dolphin SVN r4820 x86
Download:Dolphin SVN r4820 x64
Source:Here



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