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EmuCR:DolphinDolphin SVN r5047 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5048
EXPERIMENTAL
Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused. Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL). I will revert this commit if other devs are unhappy with it.
r5049
Actually use the timeout requested in Wiiuse in OSX, and if there is no BT device or it's disabled, catch it so we don't get stuck in an infinite loop
r5050
Mac build fix to the issue caused by my last commit.
r5051
Ok, now the mac build should be fixed
r5052
Ok, this really does it.
r5053
In linux only read keyboard and mouse input when the emulator window has focus.
Also other code clean up.

Download:Dolphin SVN r5053 x86
Download:Dolphin SVN r5053 x64
Source:Here

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