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EmuCR:DolphinDolphin SVN r5215 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5206
Woops
r5207
Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired
r5208
Backport of my recent changes to fullscreen and render to main in linux, and some of my other little bug fixes.
Also backported godisgovernment's removal of wiimote led and speaker status. I hope this is okay with you.
r5209
Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.
r5210
Same as my last trunk commit.
r5211
DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
r5212
DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
r5213
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. Changed the default font for the log window to the local font (why was a Japanese font the default?). Also fixed an issue that prevented the log windows settings from being saved properly. Lots more needs to be done with the AUI manager. That stuff doesn't work.
r5214
Put my JIT fixes in stable
r5215
same commit as r5169, but this time to trunk instead of stable (should fix wii homebrew (loading) on osx.) and minor changes to the wrtc test

Download:Dolphin SVN r5215 x86
Download:Dolphin SVN r5215 x64
Source:Here

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