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EmuCR:DolphinDolphin SVN r5250 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5248
DSPLLE - small idleskip improvment for zelda
r5249
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real
xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave
it enabled as default, and even remove the option.
the problem is one strange behavior i found, in opengl when xfb is enable, frame
limit causes the frame rate to be limited exact half the correct speed, so if
you choose auto and the game uses 30 fps you get 15 fps
so in opengl, you have to limit to the exact double of the game speed, 100 to
pal games and 120 to ntsc.
in d3d this not happened every time, it just happen when you change some time
consuming setting like changing the ssaa or resizing the window, in that case
you have to disable and re enable frame limit to get the correct fps
to all the devs please if you can help me debug this, will give you a lot of
thanks as i'm short in time to debug this error and is driving me crazy not to
find the source of the problem.
r5250
DSPLLE: Opcode LUT Cleanup
ABI: Far Call --> Call (thanks to correct vcproj settings)

Download:Dolphin SVN r5250 x86
Download:Dolphin SVN r5250 x64
Source:Here



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