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EmuCR:Glitch64 Glitch64 SVN r101 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r97
Corrected condition for texture enhancement: ignore backgrounds.
r98
Corrected condition for 'texture enhancement: ignore backgrounds' again: compatibility with cards without large textures support.
r99
workaround for emulator core not shutting down properly. updated usage with libpng 1.4.0 and boost 1.41.0.
r100
bumped up revision
r101
bumped up revision

Download: Glitch64 SVN r101 Fixed
Source:Here

7 Comments:

  1. This SVN build don't work. The plugin don't appear in selection of plugins. :/

    ReplyDelete
  2. It did not work here as well.
    Glide3x.dll I put the folder in the emulator executable and Glide64.dll in the GFX, and nothing. The GlideHQ.dll is the SVN 98.

    ReplyDelete
  3. Sorry,I will recompile it later!

    ReplyDelete
  4. Thanks! It works now!!

    ReplyDelete

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