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EmuCR: M.U.G.E.NM.U.G.E.N v1.0 RC 7 is released.M.U.G.E.N is a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each character's behavior, as well as allowing customization of almost all screen elements.

The majority of content created for M.U.G.E.N tends to be distributed as individual characters, stages or motifs. Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it.

M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Of course, having some programming background does give you a bit of a headstart. However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file.

Here's a sampling of features you can find in M.U.G.E.N:
- Customizable title screen, character select screen, life and bars, game sound effects, fonts and more.
- Characters can have any number of sounds and sprites of any size limited by your computer's memory.
- Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080.
- Cutscenes.
- Game Engine

Use up to 7 buttons for a character.
- Regular moves, special moves, super moves, etc.
- Projectiles and special effects.
- Move cancels and combos, multi-part moves and throws.
- What your character can do is defined by a scripting language (and your imagination).

M.U.G.E.N v1.0 RC 7 Changelog:

Version 1.0 RC7

20 Mar 2010

Engine Changes

Options screen now uses font/options.def font if present. If Truetype, size adapts to game resolution.
Implemented Alt-Enter fullscreen toggle.
mugen.cfg: [Video] Implemented BlitMode=PageFlip (resolves video tearing).
motif: system.def: Added title param to [Options]
Bug Fixes

CNS: Cond trigger now works properly inside all comma-separated parameter lists.
CNS: Fixed projectile screen and edge bounds being calculated incorrectly.
CNS: Fixed projectile hits causing player hitdefs to reactivate.
CNS: Fixed screen postype explods incorrectly positioned during envshake.
CNS: HitDef: Fixed guard damage not affected by AttackMulSet controller.
CNS: HitDef: Fixed fall.yvelocity and fall.xvelocity scaled incorrectly in different coordspaces.
CNS: ChangeAnim2: Fixed reflection drawing position when other player has different scale.
CNS: Fixed TargetBind controller default value (0,0).
CNS: Fixed "no" debug spam.
Input: Partial fix for num lock and caps lock keys only working every other key press. Is still buggy on first press if state of key lock is on when starting MUGEN.
Motif: system.def: Fixed survival mode using selftitle instead of enemytitle for team selection.
Storyboard: Fixed drawing some BG sprites off-center in pillarbox mode.
Fixed 1P vs Team (Simul) advantage option not working
Fixed space bar resetting time in survival mode.
Backwards Compatibility

ver2002 backwards compatibility: CNS: Pos Z trigger will return the value of pXstartz in the stage def file that corresponds to the player (or root, if the player is a helper). This will only work for players with mugenversion under 1.0.
Tools

Added sff2png tool: extracts sprites from an SFF file.

Download: M.U.G.E.N v1.0 RC 7
Source:Here



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