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EmuCR:DolphinDolphin SVN r5310 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5300
VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".
These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition.
r5301
DSP Jit removed useless push/pop (at least I hope they were useless).
enabled nr in jit after getting skid_au's help in writing the inscrease_addr_reg.
ector can you please take a look and see if the loop code makes sense? it seems
no one it really sure how loops suppose to work in jit
r5302
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
r5303
DSP Jit: Forgot include
r5304
Edited wiki page through web user interface.
Added an example of how to use switch properly.
r5305
buildfix for Plugin_VideoSoftware
r5306
DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg.
And to help test things like that: DSPJitTester (use with caution on x64, most likely fails there; r5250 might be why)
r5307
set eol-style native
r5308
Edited wiki page through web user interface.
r5309
VideoCommon: Fixed the bug that some texture become black in SSSE3.1 codes.
r5310
VideoCommon: Fixed the bug that VideoSoftware does not initialize SSSE3/SSE4.1 codes.

Download:Dolphin SVN r5310 x86
Download:Dolphin SVN r5310 x64
Source:Here



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