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EmuCR:DolphinDolphin SVN r5619 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5614
space changes, merge #defines, language fix, and code reorder/cleanup :P
r5615
forgot just one thing (again) >.>
r5616
apply Wagnard28 patch for nvidia cards texture problems
r5617
wx 2.9 pasto and a few nits.
r5618
Satisfy the dynamic loader function presence check again.
r5619
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.

Download:Dolphin SVN r5619 x86
Download:Dolphin SVN r5619 x64
Source:Here

9 Comments:

  1. Brother, AA stays very poor and ERROR texture in "NVIDIA" Mario Galaxy 2 continues.

    ReplyDelete
  2. NVIDIA CARDS error Graphic (texture) in Red Steel 2 and Freezes in all time.

    ReplyDelete
  3. Wii Sport Resort Continues "Freeze" Above Version 4758 (Implanted four Wiimotes)

    ReplyDelete
  4. Nvidia Cards + AMD X2 + 1920x1080 + Windows VISTA - Setting EFB 1x or 2x or 3x Error in Mario Galaxy 2 Create Texture when Appears Browse.

    Red Steel 2 continues Freezes in All Time and Wrong Texture.

    Wii Sport Resort and Wii SPort Freezed.

    ReplyDelete
  5. why there are no New GCPad/Wiimote plugin files ?

    ReplyDelete
  6. more speed, please.

    ReplyDelete
  7. (Mad World, Punch Out, PES 2010) = Very Very sLow in Amd Atlhon X2 6000 + NVIDIA GTX 260 + 4mb Ram + 1080p.

    More Speed, Please.

    ReplyDelete
  8. "Alice" Very Slow Too.

    ReplyDelete
  9. Seriously, ever since 2.0 was released, there have been major speed issues with games that ran 55-60fps at one point. I guess they're focusing on accuracy, but they really should focus more on optimization. Too bad the developers are hard to get a hold of.

    ReplyDelete

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