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EmuCR:DolphinDolphin SVN r5704 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5690
Reverted even more of r5681. Now games don't hang
r5691
some fixes to my last commit and ....
modify shader generator to produce native sm 4.0 code.
eliminate compatibility mode in dx11 so now all shader must work much better.
please test.
r5692
Fixed GPFifo out of bounds by 32 bytes
Fixed incorrect FIFO out of bounds check
plus a bit optimization of CheckPipe()
r5693
Integrate the standalone memcard manager into the main build.

Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.

Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.

Put the XCode project out of its misery.
r5694
Garbage collect a few more XCode files.
r5695
Add proper adapter enumeration in the DX11 plugin.
Set default video mode format to DXGI_FORMAT_R8G8B8A8_UNORM. This might fix FRAPS recording, but also decrease FPS; test both, please.
Add numerous TODOs
r5696
Optimized FIFO gather a tiny bit.
r5697
D3D11:
Hardcode the backbuffer size again.
Fix R5G6B5 texture converting, textures should be perfect now.
r5698
some fixes to dx11, now efb access should work well (smg pulling stars)
r5699
Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
AbortFrame is not implemented yet.
r5700
Restore the look of the details/banner tab and limit the size of
the properties window so that a large ISO directory doesn't cause
the window to take up the full height of the display.
r5701
more fixes: fixed line and point rendering
r5702
Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used.
Remove some superfluous checks in the shader caches.
r5703
DX11: Fix window resizing.
Still some aspect ratio problems though...
r5704
Confirmed the ARAM DMA alignment by testing the real hardware.

Download:Dolphin SVN r5704 x86
Download:Dolphin SVN r5704 x64
Source:Here

3 Comments:

  1. hey numbnuts, try including the DX11/DX10 plugins next time yah

    ReplyDelete
  2. Yeah, I look forward for it too

    ReplyDelete
  3. support quad core???

    ReplyDelete

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