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EmuCR:DolphinDolphin SVN r5743 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5733
Improve the CHECK macro used in DX9 and DX11 to allow more flexible error messages.
r5734
Actually make use of the new CHECK functionality in DX9.
r5735
DSPLLE: some changes i had lying around, get rid of the shifting and make popExtValueToReg do the same as its int counterpart applyWriteBackLog (that is, OR'ing the result of both ops, rather than overwriting the main op result with the ext op result)
r5736
DX11: Fix flickering when resizing the emulator window.
r5737
DSPLLE: jit increment/decrement_addr_reg to match int (TODO: increase/decrease).
revert the OR back to MOV, since it never happens (according to nakee)
r5738
DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
Remove superfluous _WIN32 checks in DX11 and DX9. Meant to port that code over to Linux or what? :P
r5739
Compile fix.
r5740
DX11: Introduce a StateManager class, might improve performance a little.
r5741
DX11: Add the two files which I meant to include in r5740 already.
r5742
Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;)
r5743
DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;)

Download:Dolphin SVN r5743 x86
Download:Dolphin SVN r5743 x64
Source:Here



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