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EmuCR: 1964Thanks Anonymous Friend for submitting news
1964 UltraFast v2 is released. 1964 UltraFast is a new 1964 build made by Retroralph. It allows 60fps goldeneye and other games. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

This is a custom build of the Nintendo 64 emulator 1964 I have made. The main aim is to overclock the N64 to allow games to run a lot smoother. Some games were designed similar to PC games, in that they could run faster if the N64 itself was faster. As such games like GoldenEye run at a solid 60FPS in this build of the emulator. The framerate on the real system was anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these N64 games so now you can run them at full speed.

There is also now an option to underclock the N64. This means less cycles are emulated resulting in greater performance to the user. A few games don't mind being underclocked and run very similar to normal speed, but give you much better performance on your PC.


v1 Released February 3rd [Initial release]
v2 Released February 5th [Added menu options to set overclock or underclock, fixed some other things]


The improvements over the normal 1964 v1.1 include :-

* Ability to overclock N64 to get higher framerates or to underclock to get better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core


EmuCR: 1964
EmuCR: 1964

Download: 1964 UltraFast v2
Source: Here

1 Comments:

  1. hello just wanted to let you know the version 1.1 and 2 something you removed make pokemon stadium unplayable with a error popping out every frame and pokemon stadium 2 unstable you can do one battle at a time or the emu crash and you lose the progress if you dont choose suspend. other than that its awesome, may i ask would you increase the ram size more than what the nintendo 64 used and the graphical ram also? that would make faster and more stable the games i think. i got a core 2 duo processor, may i ask would not be easier use the x64 processors instead of the emulator force the nintendo 64 rom downgrade from 64 to 32 bits to be emulated on a x64 bits operating system? (in my personal case) i believe this will fix many emulation errors runing the .exe and the game natively all on 64 bits. just my opinion ^_^_^!!!

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