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EmuCR:DolphinDolphin SVN r7121 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7110
vs2010: quiet wxwidgets warnings
r7111
A bit more cmake osx work
r7112
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
r7113
Fix Plugin_VideoSoftware build.
r7114
second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.
r7115
Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires.
r7116
Another OSX cmake fix (make openal compile)
r7117
Externals build framework for wxWidgets 2.9.2+.
r7118
Externals build framework for wxWidgets 2.9.2+.
r7119
Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)
r7120
Fix wiimotes :P
r7121
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.

Download: Dolphin SVN r7121 x86
Download: Dolphin SVN r7121 x64
Source: Here

2 Comments:

  1. Thanks! Good work again=)

    ReplyDelete
  2. crashed when switch to full screen (alt+enter)

    ReplyDelete

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