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EmuCR: Audio OverloadAudio Overload v2.1 Test1 for Linux is released. Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes.

Features:
- Playback support for thirty three different music formats.
- Transparent decompression of 7ZIP, GZIP, LHA, RAR, and ZIP archives.
- Optional volume level normalization.
- Export-to-WAV functionality.

Hi all,

I believe all previously released Linux versions of AO used OSS /dev/dsp, which in the last 12 months has basically disappeared completely from mainline distros. I have been building a better audio output backend in that time, and I have a version today for testing. It's a 32-bit binary that I have tested on Ubuntu 10.04 LTS 32-bit and Fedora 14 64-bit. (x64 Fedora users may need to install some .i686 packages to get everything going).

Here's the command-line switch:

-output=pulse gives full native PulseAudio support using the "non-simplified" API. This is the default if you give no options.
-output=alsa gives native ALSA support, which is a little buggy but should work on straight ALSA setups with no PulseAudio
-output=oss gives the old /dev/dsp OSS support (if you use OSS4 for whatever reason)
-output=sdl uses SDL output similar to MAME/MESS - this is intended as a compatible fallback if nothing else works

NOTE that this does not necessarily contain any bugfixes or new format support, this is simply to get the thing running again on modern systems. In particular it changes nothing with WAV output from multi-song files like NSFs.

If you download this, please reply if it works or not and what your distro is and which options you tried. Thanks!


Download: Audio Overload v2.1 Test1 for Linux
Source: Here



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