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EmuCR:ODAMEX ODAMEX v0.5.3 is released. ODAMEX is a modified Doom source port. Supported platforms are Windows, Mac, Linux and FreeBSD. It has been designed to allow client/server-based Doom gameplay over the Internet and LAN. It currently supports the traditional old-school style of Deathmatch and a Cooperative mode, but it also includes other game modes such as Teamplay and Capture the Flag. It also supports an array of editing features, including the BOOM map format, DeHackEd and BEX patch support and support for several additional music formats, such as MOD and OGG.

ODAMEX v0.5.3 Changelog:

Features
Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
Restored dead player's view following the actor who killed them.

Bug Fixes
Sometimes players would make a death scream when switching to spectate. Fixed.
Some video modes were duplicated under video mode options. Fixed.
Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
Fixed trash information spamming the console when launching odamex from odalaunch under linux.
Players would play the 'oomph' sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
Player death scream wouldn't be audible if the player respawned instantaneously. Fixed.
Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
Display names should only target living players. Fixed.
-fork would crash. Fixed.


Download: ODAMEX v0.5.3
Source: Here



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