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MAMEMAME v0.143u2 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

what's news in MAME v0.143u2:

0.143u2
-------


MAMETesters Bugs Fixed
----------------------
- 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears
"washed out" (hap)
- 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash
(hap)
- 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow
(hap)
- 04431: [Graphics] cottonbm: 1st Level boss play completely invisible
(Angelo Salese)
- 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail
mode, player 1 controls do not function. (Tafoid)
- 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning
or completely missing (Tafoid)
- 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from
normal (Angelo Salese)

Source Changes
--------------
balsente.c - A number of fixes and improvements: [Tafoid]
* gghost - DIP Location fixes.
* gimeabrk - Added 2nd Player trackball, button and a 2 player
start button to complete Cocktail support. Note: When mode is
Cocktail, normal player 1 controls becomes player 2's.
Fixes MT Bug#00460.
* hattrick - Player 1 (Blue) Control re-addition. Left
player could not be controlled correctly.
* rescraid - Fixed control orientation to match that of an actual control panel
(steering = left stick, shooting = right stick).
* stompin - Dropped redundant left/right joystick controls.
* toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.

Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet. [Tafoid)

taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]

Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]

Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]

m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]

Fixed a silly bug in Puzzli 2 protection routines [Balrog]

Updated documentation about known Aristocrat MK6 game titles.
[Heihachi_73]

m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]

ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]

Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]

seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]

i386: implemented FCLEX FPU instruction. [Barry Rodewald]

Re-enabled scheduler cothread execution. [Curt Coder]

Made some basic progress to Stepping Stage driver [Angelo Salese]

More work for ROM naming conventions for Neo-Geo driver games
[Johnboy]

Fixes for variable shadowing [Oliver Stöneberg]

Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]

sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]

speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian
Troha]

speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]

cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]

chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]

chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]

If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]

m68k: Generate a per-cpu-type jump table. Correct linef handling
makes the atari st less cranky. [O. Galibert]

Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]

Fixed double-free of d3d->hlsl [Oliver Stoneberg]

tagteam.c misc cleanups [hap]
* fixed maincpu irqs
* added resnet for color prom
* added coincounters
* added diplocations

m62.c: amplified default contrast, this fixes washed out colors
[hap]

Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems: [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1



New games added or promoted from NOT_WORKING status
---------------------------------------------------
GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]
Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]


New clones added
----------------
Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes]
Sauro (Philko license) [Guru]
Raiders (Rev.3) [Andrew Welburn]
Magic Card Export 94 [Team Europe]
Sagaia (dual screen) (World) [an UK collector]
Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink]
Mortal Kombat (Nifty Kombo 666, hack)
[bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J.
Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg,
The Dumping Union]
Savanna (Jungler bootleg) [f205v, robotype]


New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Punch [Guru]
Castle Revolution [David Haywood]


Download: MAME v0.143u2 diff
Source: Here

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