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EmuCR: OoliteOolite v1.75.3 is released. Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.

Originally written for Mac OS X, and under continuous development for over five years, Oolite is available for Mac OS X (10.3.9 and higher) and PCs running Windows XP, Windows Vista or Linux. It requires at least a 400 MHz processor, 256 MiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.

Oolite v1.75.3 Changelog:
Subentities are now set up correctly when buying a new ship.
Ships now take subentities into account when deciding whether they can dock.
Fixed ghost wormholes. Wormholes can no longer have a jump range of zero.
The fuel indicator is now drawn correctly in interstellar space.
Additional guards against out-of-range targets for the player.
Sounds now stop playing when starting a new game. (Bug #18108)
[Mac] Growl display support is disabled due to upcoming changes to Growl.
Ships with sun skimmer AI in interstellar space no longer cause errors in the log, and AIs can handle the situation by responding to NO_SUN_FOUND.
"sunskim-trader" added to default pirate victim roles.
interstellar_undocking now works when in interstellar space 0 LY from a system.
HUD changes are now deferred, so changing HUDs during HUD drawing is safe.
The debugging function callObjC() has been disabled.

Download: Oolite v1.75.3 updater (for Oolite v1.75.2 only)
Download: Oolite v1.75.3 (for Windows XP service pack 3 or later)
Download: Oolite v1.75.3 (for Mac OS X 10.4 or later)
Download: Oolite v1.75.3 (for 32-bit x86 Linux systems)
Download: Oolite v1.75.3 (for 64-bit x86 Linux systems)
Source: Here



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