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EmuCR: 1964mod1964mod v1.4.5 Beta is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.

1964mod v1.4.5 Beta Changlog:
Core Changes & Fixes
Try out some changes to timer event codes
fix Banjo-Tooie(U) random intro cutscene hang
fix Body Harvest intro / in-game hang (no need to use RAW input)

Fix a regression bug in ListView column items from an earlier BoxArt fix
Enhance ListView Column checks using status info from ini
Enhance GameName column detection using status info from ini
Enhance emu window placement and sizing stability and robustness
Fix "out of focus" romlist selection mark for the following :
close ROM
exit the emu
"Plugins" dialog box
"Folders" dialog box
"Window" dialog box
"RomInfo" dialog box
switch to BoxArt window

"Cheat Codes" dialog box
specific plugin dialog box
"Rom Browser" dialog box
"About 1964mod" dialog box
"ROM Properties" dialog box
"About Warranty" dialog box
refresh (Ctrl-L) romlist or BoxArt window

Other Changes & Fixes
Fix wrong statusbar msg for rom loaded when same internal name for different roms are loaded in succession e.g. Perfect Dark
Game ini tweaking for V/Is max speed using "Delay DMA, SI and AI" or "Delay DMA and AI" as default
Remove Hacktarux Banjo-Tooie hack for N64 Boot
Fix game ini setting for Beetle Adventure Racing(E) for
in-game hang when car crash into another object with force e.g. car, house etc

Download: 1964mod v1.4.5 Beta
Source: Here



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