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EmuCR: Micro Lua DSMicro Lua DS v4.1.1 Beta is released. Homebrew developer Risike has released a new version of Micro Lua DS, a handy homebrew app for DS owners that allows you to launch Lua scripts to create homebrewed games and applications.

Micro Lua DS Changelog:

=======================[[MIRCOLUA 4.1.1b]]========================
- Nothing really useful ; wait for 4.1.1 final ;)


=======================[[ MICROLUA 4.1 ]]=======================
.................................................................
|| ||
|| By the MicroLua forum, from the original project by Risike ||
|| CHANGELOG file by Reylak ||
|| ||
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I-..... New features
II-.... Improvements
III-... Bugs fixes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(((((((((((((((((((((((((((()))))))))))))))))))))))))))))))))))))
I- New features |
----------------+
* Add screen.drawTexturedQuad() and screen.drawTexturedTriangle()
*__ to draw textured primitives.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
II- Improvements |
-----------------+
* Change the logo of the binaries. It is now really cute
* Change the transparency system. There are now the functions
*__ screen.getLayer() to get the current layer and
*__ screen.getAlphaLevel() to get the current blending
*__ coefficient. For screen.setAlpha(), the layer argument is now
*__ always optionnal.
* Improve the System.listDirectory() function. It now sorts files
*__ and directories alphabetically, and give the size of
*__ the files.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
III- Bug fixes |
---------------+
* Add some functions to ease handling canvas objects
*__ (Canvas.setObjOnTop() and Canvas.removeObj()).
* Fix getting a BSoD when pressing Start at startup.
* Fix some Image transformations not being permanent with Canvas.
* Transparency levels are now between 0 and 99 (as 100 resets the
*__ transparency system).
* Fix Canvas.getAttr() which now only requires two arguments.
* Fix Canvas.removeObj() to now delete the right objet.


v4.0.2

I- New features |
----------------+
* Nothing for this time, the awesomeness of MicroLua is already
*__ quite great ;)
II- Improvements |
-----------------+
* Change the logo of the binaries. It is now really cute ;)
III- Bug fixes |
---------------+
* Fix getting a BSoD when pressing Start at startup.
* Fix some Image transformations not being permanent with Canvas.

v3.0

- Added support for WiFi
- Added support for datetime
- Added support for the Rumble
- Added support of Motion
- Changed the syntax of the library's
- You can now read several modules (mods) together
- Support sound effects (SFX). You can play WAV files
- Added a function render (). StartDrawing functions () and stopDrawing () still exist but are no longer mandatory
- Added a global variable MICROLUA_VERSION that returns the current version of Micro Lua
- You can now customize the colors of the shell in the file shell.ini
- Support the stylus in the shell
- Over-limit position for the direct drawing (lines, rectangles etc ...). They can now go beyond the screen.
- Added a function that returns Font.getStringWidth width in pixels of a string in a given font

Bug fixes:

- More than double click problem
- No problem loading jpeg images, you can now safely use
- Optimization of loading and unloading of images, fonts and maps. You can now load and unload at infinity
- More Oops unhandled error "
- Fixed problem Canvas ATTR_Y2
- The scaling is now permanent
- No problem with the Stylus.newPress
- Large speed increase during the launches scripts with dofile. Micro Lua DS is now looking much more quickly

Deleted:

- Bookstore keyboard but you can download open source on the site and thus modify

v2.0 beta 2

- Displaying is about 3X FASTER!
- Some syntax changes (see "syntax changes.txt")
- Adding a Canvas system. You can now create a Canvas, adding some objects inside like lines, rectangles, images...etc. Then call Canvas.draw function to draw all items. This method is aboute 30x FASTER than displaying of Micro Lua 1.0!!! On no$gba you can display 1600 images without loss of FPS.
- Adding an INI file management system. You can now read and write ini files.
- Adding ScrollMaps. They are maps we can scroll pixel by pixel. It's faster than normal Maps (faster than 1.0 too) but you can only display them in fullscreen.
- A getTile function for maps
- Some bugs corrections
- Better errors management


Download: Micro Lua DS v4.1.1 Beta
Source: Here



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