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EmuCR: 1964mod1964mod v1.4.5 Beta v.5 is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.

1964mod v1.4.5 Beta v.5 Changlog:
Core Changes & Fixes
New and improved speed hacks
1.improved game sound quality by increasing audio cycle and reducing audio delay
* fix Star Fox(U) cracking sound from using 1964Audio
* fix Pokemon Stadium 2 cracking sound when using CF1 or 2 with 1964Audio
2.improved frame speedup algorithm
* based on Video and R4300i resource usage level
* complements the frameskipping algorithm
3.improved frameskipping algorithm
* based on Video and R4300i resource usage level
* shorten black screen display during scene transition
- Perfect Dark
- Star Wars - Shadow of the Empire
- Donkey Kong
- 007 - GoldenEye etc
4.improved audio counter synchronization
* fix Top Gear Rally missing sound/flickering video (BGM=10,SFX=2,volume=high)
* improve South Park Rally intro audio and video synchronization (98%)
5.improved existing timer counter speed hack
* reduce counter targets check for immediate timer counter countdown
6.tweak the Audio and Video "k" value
Remove Azimer old fix for Banjo-Kazooie
Change default input plugin to "NRage_DInput8_V2_2.1a.dll"
Replace "UsingInternalVideo" with an emuoptions and codes cleanup
Fix Rom Browser window with zero column enabled on initial 1964mod startup
* the first 5 columns of Rom Browser window will be automatically enabled on emu startup
Fix old gui timer which timeout easily which last for entire emu session
* create new gui timer for each game session
* kill new gui timer at the end of each game session

Download: 1964mod v1.4.5 Beta v.5
Source: Here



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