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EmuCR: 1964mod1964mod v1.5.1 Final is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.

1964mod v1.5.0 Final Changlog:

Core Changes & Fixes:
Core:

Implement new "Speedup" menu option
WIP - please read "1964mod_Readme.pdf" Q.2
recommend to use in conjunction with existing speed hacks
need to smoothen out audio clipping
it is NOT 60fps but should help in games with long delay
fix GoldenEye damn scene long delay (1x3 for me)
fix Perfect Dark intro video long delay (1x3 for me)
fix Quake II long delay getting in-game (1x3 for me)
fix Quake 64 long delay getting in-game (1x3 for me)
Experimental change
implement full SBCS search on valid internal name for Japanese rom
correct non-english dialog name - probably a misspelling / typo
fix bug in ProtectBlock
Audio:

Plugin Changes & Fixes
MyGlide64:

Fix Duck Dodgers(E) regression
1964mod Audio:

Other Changes & Fixes
Fix duplicate lang ID assignment from previous language file layout re-mapping

Remove unused variables definition in language support data structures

Fix missing accelerator definition for Close Rom and map into language file

Minor fix on romlist window handling


Download: 1964mod v1.5.1 Final
Source: Here



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