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EmuCR: GameBoy OnlineGameBoy Online (2012/01/01) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.

EmuCR: GameBoy Online

GameBoy Online Changelog:
- Error fix
- Manifest update.
- GBC step down to GB mode procedure optimization.
- Fixing a regression from the last commit.
- Changed the master emulator timing from 16 milliseconds to 10 milliseconds.
- Reverting the last commit because firefox has GC issues causing audio glitching when the intervaling is tight.

Play Online: GameBoy Online (2012/01/01)
Source: Here



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