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EmuCR: Snes9xSnes9x unicode Test Build (2011/04/11) is released. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product.

Since the last release I've added unicode support to the windows port of snes9x. Since this involved quite a few changes I've decided to post an interim test version.
I'd really appreciate feedback from users with roms/movies/paths that contain unicode characters.

The archive also contains an x64 build that you can try if you have an x64 windows version. Also present is HLSL shader support for direct3d (provided by mudlord). I've packaged mudlord's shaders into a separate zip, and fes made a few shaders on the bsnes board that you can try.

The config file is now considered utf-8, so if you previously had characters in your specific locale they might not load correctly.

Download: Snes9x unicode Test Build (2012/02/13)
Source: Here

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  1. Yet again, they refuse to post a change log....

  2. Changelog is on GIT I guess: https://github.com/snes9xgit/snes9x

  3. Music will become amusing if the State is loaded in the State load.


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