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EmuCR: FB AlphaFB Alpha v0.2.97.26 is released. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha v0.2.97.26 changelog:
- Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]
- Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]
- Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]
- Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
- Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]
- Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]
- Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]
- Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]
- Added clone of F-X to the Kyugo driver [Barry, f205v]
- Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry]
- Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]
- Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]
- Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]
- Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]
- Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]
- Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]
- Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]
- Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]
- Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]
- Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry]
- Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry]
- Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]
- Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]
- Fixed some unicode titles [JacKc, XingXing]
- Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]
- Optimised the xBR filters [Hyllian, Barry]
- Sync some sets and titles with latest MAME SVN [JacKc]

Download: FB Alpha v0.2.97.26 x86
Download: FB Alpha v0.2.97.26 x64
Source: Here

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