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EmuCR: PPSSPPPPSSPP Git (2013/05/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #1962 from aquanull/patch-3
Enable "stop" command from Windows menu on Pause Screen
* Enable "stop" command from Windows menu on Pause Screen
* Merge pull request #1961 from unknownbrackets/savestates
Fix some missing things from save states
* Save the state of the PGD info struct.
Not touching any of its internals.
* Add pcmIndex to sas voice DoState().
Otherwise we can get crashes.
* Correct TLS object save stating.
* Merge pull request #1957 from unknownbrackets/perf
Small performance improvement in VAG decoding
* Don't cap predict_nr, just make the table bigger.
* Decode VAG samples in one shot, not two.
* Merge pull request #1960 from unknownbrackets/scheduling
Recalculate numWaitThreads all the time
* Recalculate numWaitThreads all the time.
Before, it could go negative by having a thread woken a second time
(e.g. because of a delete) before it actually scheduled and woke up.
* Merge pull request #1958 from unknownbrackets/msgdialog
Improve PPGe replacement char substitution, fix wrapping
* Fix typo making the first line wrap wrong.
* Use better replacements for missing space chars.
* Merge pull request #1956 from unknownbrackets/sas-audio
Fix VAG looping, validate volumes in sceSas
* Didn't need any special logic here after all.
* Fix VAG looping.
* Return an invalid size error even for VAG = 0.
* Validate volume inside sceSasSetVolume().
I wonder what a negative volume means?
* Merge branch 'raven02-master'
* Merge branch 'master' of https://github.com/raven02/ppsspp into raven02-master
Conflicts:
Core/HW/audioPlayer.cpp
* Add NOTICE_LOG to indicate the filter load successfully
* Should be safe to remove those manual register/unregister
* Disable QuickClutHash until it can be fixed.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/05/28) x86
Download: PPSSPP Git (2013/05/28) x64
Download: PPSSPP Git (2013/05/28) for Android
Source: Here

3 Comments:

  1. Replies
    1. yeap tekken 5 + 6 have working bgm some sounds missing but its all there amazing work devs keep it up :)

      Delete
  2. Nice work!
    Metal Gear Solid Peace Walker - works fine!

    ReplyDelete

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