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EmuCR: MednafenMednafen v0.9.37 UNSTABLE is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.37 UNSTABLE Changelog:

This release is marked as UNSTABLE due to the huge number of internal changes, which may have caused a regression or three. Many of the changes were concerning file access, so it may be prudent to backup your save game memory files before using this release.

PS1 save state functionality is enabled by default now.

PS1 emulation is a bit more CPU-intensive than in 0.9.36.5, more so in 32-bit builds than 64-bit builds, mostly due to some accuracy-related improvements.

Netplay functionality now requires the new mednafen-server 0.5.2.

Use gcc 4.9.2+ to compile the source code. 4.8.3 might work, but 4.7.x and older definitely won't anymore. Latest LLVM clang should work too, but I've not tested it.

Notable end-user changes compared to 0.9.36.5:
Added new netplay commands "/list" and "/gamekey".
Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1.
Changed the input-recording movie(via Shift+F5) format
GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed.
MD: Added emulation of the EA 4-Way Play multitap adapter.
MD: Added emulation of the Sega Team Player multitap adapter.
MD: Added working Mega Mouse emulation.
NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors).
NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal".
NGP: Removed various per-game ROM patches by fixing the underlying issues.
PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding.
SMS, GG: Added support for custom palettes.
PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games.
PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region.
PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout".
PS1: Increased sound output volume by about 3.5dB.
PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt".
PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre".
PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through.
PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8".
PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2".

Settings removed:
filesys.disablesavegz
srwcompressor

Download: Mednafen v0.9.37 UNSTABLE x86
Download: Mednafen v0.9.37 UNSTABLE x64
Source: Here



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