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EmuCR: OpenTTDOpenTTD v1.5.0-beta1 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:

convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:

screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation

OpenTTD v1.5.0-beta1 Changelog:

Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)
Feature: More height levels [FS#4126] (r27010)
Feature: Latin translation (r26993)
Feature: Add option to choose normal, double or quad-size interface (r26990)
Feature: [Script] Swap method for script lists (r26894)
Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and via (r26893)
Feature: [Script] API for retrieving planned flow (r26892)
Feature: [CargoDist] Predict links for station-autorefitting vehicles (r26889)
Feature: Setting for limiting the height of bridges (r26882)
Feature: Make aircraft ascend/descend when they are too close to the ground or too far away (r26866)
Feature: Allow hiding of non-interesting engines in the GUI (r26805, r26804)
Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model (r26988, r26747)
Feature: Warn about missing industries after generating a map (r26729)
Feature: Upgrade currently active NewGRFs to newest installed version (r26613)
Feature: Save and load grfid and md5sum of NewGRFs in config file (r26611)
Feature: Select an editable preset name for saving (r26610)
Feature: Cancel cargo delivery from industries/houses to stations after about 21 months of not having picked up any of the cargo (r26582)
Feature: Give a warning when a plane´s orders tell it to use a runway which is too short for it [FS#6009] (r26566)
Feature: [Script] Extended API for CargoDist (r26557)
Feature: Show measured order times in timetable GUI also when not timetabled (r26550)
Feature: Prompt for confirmation when deleting a vehicle group (r26455)
Feature: Hierarchical vehicle subgroups (r26450)
Feature: Allow more sound sleep for dedicated servers when there´s nothing to do and nobody paying attention (r26449)
Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress) (r26430)
Change: Improvements to the man page (r27091, r27012)
Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms (r26815)
Change: Follow SI recommendation about spaces between numbers and units [FS#6086] (r26733)
Change: [CargoDist] Save locations instead of distances in link graphs to reduce size (r26646)
Change: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 and 64 bit architectures and money can be represented properly (r26585, r26584)
Change: Reshuffle advanced settings tree (r26614, r26536)
Change: Add backend-independent config-file setting to disable 8bpp video modes, and disable 8bpp by default (r26522)
Fix: [OS/2] Compile again [FS#6186] (r27092)
Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185] (r27079)
Fix: Variable 47 used the carge translation table of the wrong GRF in case of callback 1D [FS#6182] (r27075)
Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
Fix: Mercurial version detection failed if personal presets were configured (r27059)
Fix: [OSX] Don´t require double-press from non-dead console hotkeys [FS#5812] (r27046)
Fix: Crash when having the vehicle list opened from a buoy or oil rig when the buoy/oil rig is removed (r27030)
Fix: Unit number was not always fully shown in depots [FS#6102] (r27014)
Fix: [CargoDist] Reserve cargo only after unloading finished or if the vehicle has the desired cargo already [FS#6110] (r26918)
Fix: [Squirrel] Loading a value saved as boolean caused it to be of type integer instead of boolean (r26785)
Fix: [Squirrel] Harden string handling (r26777)
Fix: [OSX] Implement more of the text editing API to prevent crashes and improve IME support [FS#5972] (r26758)
Fix: Incorrect saving of order backups [FS#6066] (r26700)
Fix: Ordering a vehicle to a competitor´s rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor´s stuff [FS#6059] (r26692)
Fix: [Script] Loading/parsing of info .nuts was done in the same VM, causing e.g. constants to break the loading of info of other scripts [FS#5973] (r26617)
Fix: [CargoDist] Improve estimation of link capacitites (r26549)
Remove: A bunch of archaic settings from the GUI (r26528, r26526, r26525)

Download: OpenTTD v1.5.0-beta1
Source: Here



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