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EmuCR: PPSSPPPPSSPP Git (2015/01/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7263 from unknownbrackets/debugger
Scale UVs in through and non-through in GE debugger
* Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.
Additionally, fixes textures drawn fully not being highlighted at all.
* Merge pull request #7262 from vnctdj/patch-1
Make "Back" button translatable on the analogs testing screen
* Make "Back" button translatable on the analogs testing screen
* x86jit: Minor logging improvements in FPU recache
* Update native with button mapping fix. Let's see if this helps #7254
* Merge pull request #7260 from unknownbrackets/jit-minor
armjit: Fix vfad/vavg sign for -0.000
* armjit: Fix vfad/vavg sign for -0.000.
But, NEON is still broken pretty bad, not sure why.
* Merge pull request #7258 from unknownbrackets/jit-minor
x86jit: Fix vavg, improve vfad
* Initialize vfpu regs are NAN, not 0.0.
This matches tests, the fpu, and seems logical.
* x86jit: Fix vavg scale.
Was completely wrong, darn it.
* x86jit: Handle -0.0 in vavg/vfad.
Should result in a positive result.
* Show the last key event on the analogs testing screen
(which I guess is now a generic testing screen)
May help investigating #7254

EmuCR: PPSSPP

Download: PPSSPP Git (2015/01/04) x86
Download: PPSSPP Git (2015/01/04) x64
Download: PPSSPP Git (2015/01/04) for Android
Source: Here



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