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EmuCR: Virtual GameBoyVirtual GameBoy v4.5 is released. Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.

Virtual GameBoy v4.5 for Android Changelog:
VGB-Windows is now free for everyone to use.
VGB-Android is available from the Google Play.
VGB-Symbian, VGB-MSDOS, and VGB-PocketPC are discontinued.
Added GameBoy Light emulation.
Added TAMA5 mapper emulation (Tamagotchi 3).
Added MMM01 mapper emulation (Taito Variety Pack and Momotaro Collection 2).
Added MBC7 mapper emulation (Kirby's Tilt'n'Tumble).
Added optional DI+HALT CPU bug emulation.
Added proper noise channel emulation.
Added 93cXX serial EEPROM emulation.
Added tilt sensor emulation.
Added support for .IPS files. For "mygame.gb", use "mygame.ips".
Added support for .PAL files. For "mygame.gb", use "mygame.pal".
Added "instant replay" feature letting you go back in time ([F8]).
Added tool that lets you hunt for new GameShark cheats ([F5]).
Added "vertical scanlines" emulation, as found in old LCDs.
Added "raster effect" emulation, as found in newer LCDs.
No longer compressing .SAV files, to avoid confusing the users.
Made LYC IRQ happen instantly when LYC set to the current scanline.
Made LCD controller reset scanline when it is reenabled.
Now enabling LCD controller on startup (Aerostar, Alfred Chicken, etc).
Now disabling IRQs on startup (Robocop 2, Shadowgate, etc).
Now checking IRQs when ISWITCH/IFLAGS modified (Final Fantasy Legend).
Now "ticking" RTC while not playing (time progress in Pokemon, etc).
Now clearing scratch RAM after reset.
Now locking out opposite arrow keys.
Now resetting DIVREG on writes.
Fixed IRQ priorities, with VBlank IRQ getting top priority.
Fixed sprites-over-window display to avoid hiding sprites.
Fixed corrupted Super GameBoy backdrop on startup.
Fixed saving and restoring sound chip state.
Fixed saving and restoring SGB colors.
Fixed "JR offset" and "JR Z,offset" instruction timings.
Fixed exit from HALT instruction.

EmuCR: Virtual GameBoy

Download: Virtual GameBoy v4.5
Source: Here



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