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EmuCR: GLideN64GLideN64 Git (2015/06/17) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators


GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Optimize frame buffer copy to RDRAM:
read from pixel buffer one time per pixel.
Old code does 4 reads from the pixel buffer per pixel.
The optimization makes color buffer read circa 4 times faster.
Thanks Lars Bishop for finding the sources of the problem and for suggested solution.
* Remove debug calls of isGLError() from FrameBufferToRDRAM::CopyToRDRAM.

EmuCR: GLideN64

Download: GLideN64 Git (2015/06/17)
Source: Here

5 Comments:

  1. does anyone know how to get the texture packs running with this plugin????

    ReplyDelete
  2. I have the same problem. The text does not show up either when loading the textures. I looked at the debug log file and it shows that all the textures are corrupt, but they really aren't.

    ReplyDelete
    Replies
    1. Were you trying to load a .dat file? Because apparently the creator doesn't want to support old glide64 texture packs.

      Delete
    2. No, I am aware of that. I have 732 separate png files. This is what shows up... the public release loads it fine though and I see the text showing that its loading them. Thanks for the reply btw :)

      80: file: MARIOKART64#0C0108E7#4#0_all.png
      80: rom: MARIOKART64 chksum:0C0108E7 00000000 fmt:4 size:0
      80: error reading png file! png image is corrupt.
      80: Error: load failed!

      Delete

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