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EmuCR: BizHawkBizHawk v1.11.0 is released. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk v1.11 Changelog:
New Core: PSX
Ported from mednafen
Genesis
fix some missing data in savestates
GBA
When loading a movie, load it in the core it was recorded on
GB
core update from gambatte
Apple II
Debugger - Breakpoints, Ability to set CPU registers and stepping ability
Fix default path being the lynx folder
Support monochrome option
Don't warn about sync settings when loading a movie
Add Trace logging support
Add support for lua event.oninputpoll()
EmuHawk
Play Movie dialog - fix exceptions on load
Debugger - fix duplicate breakpoints and clear Breakpoints properly when removed
Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII
fix failing importing firmwares when target directory doesn't exist
When adding to ram watch from another tool, don't ask to save changes
Ram Watch - Fix moving up and down separators and identical watches
Virtual pads - fix issue #422 - When sticky option is off, don't reset the pad back to 0 until the mouse button is released
Lua
run lua scripts when turboing, add an option in customize to revert this behavior
Add a split container to LUA console window
Implement emu.setlag()
fix a small issue where any callback generating an exception would crash the emulator
fix issue #405 - relative path changes from form click events
tastudio library
implement events: onqueryitemtext, onqueryitembg, onqueryitemicon, ongreenzoneinvalidated
implement tastudio.setlag()
implement the userdata library, a place to store dynamic data that will be saved and loaded into savestates
implement gui.drawAxis
TAStudio
fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input
fix autoload
account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431
fix right-click mousewheel rewinding on platforms with larger savestates
Count rerecords
markers: fix input roll context menu command removing Markers
fix crash when loading a .tasproj file with a different controller configuration that what is currently loaded
scroll to frame appended by offscreen dragging
apply autohold to appended frames

Download: BizHawk v1.11.0
Source:Here



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