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EmuCR: WiiUDecaf Git (2015/12/22) is released. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Add mic module and stub MICInit.
* Merge pull request #127 from achurch/gx2-calc-size
Calculate proper display buffer sizes in GX2Calc{TV,DRC}Size().
* Use GX2GetSurfaceElementBytes() instead of rolling our own function.
* Calculate proper display sizes in GX2Calc{TV,DRC}Size().
The surfaceBitsPerPixel() helper function is probably a good candidate
for moving somewhere it can be called from other code as well.
* Add missing include in gx2_event
* Ooopsy - allocate flip threadqueue.
* Flush in GX2DrawDone before sleeping.
* Implement GX2Set{Vertex,Geometry}Texture
* Explicitly use gsl::as_span in GX2SetShaderModeEx.
* Properly track swapCount, flipCount, lastFlip.
Still need to implement the flip event callback, but requires gx2 interrupts.
* Actually use mask in SQ_VTX_SEMANTIC_CLEAR for clearing semantics.
* Implement GX2SetStreamOutEnable.

Download: Decaf Git (2015/12/22)
Source: Here

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