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MAMEMAME Git (2015/12/09) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* Fix MT #06067, added VRAM mirrors to type C.
* [Insert Q*Bert comment here] (nw)
* Merge pull request #492 from dankan1890/master
chihiro.cpp: fix "error: 5 enumeration values not handled in switch: …
* chihiro.cpp: fix "error: 5 enumeration values not handled in switch: 'X1R5G5B5_Z1R5G5B5', 'X1R5G5B5_X1R5G5B5', 'X1A7R8G8B8_Z1A7R8G8B8'..." in lines 1255 - 1860.
* fix lto odr warning and remove unneeded variable (why didn't GCC catch this??) (nw)
* chihiro.cpp: "enum" -> "enum class" (nw)
* Reinstated alpha-blended tiles as solid, having two examples is already enough for testing, nw
* Sexy Parodius didn't like what I've just done, noted and add a bug filler for p1 param, nw
* Merge branch 'master' of https://github.com/mamedev/mame
* fix compile in MSVC 2015 (nw)
* Not supposed to be this big, nw
* correct gfx rom for space train [f205v]
* Merge pull request #490 from plgDavid/patch-1
Update pv1000.xml
* Update pv1000.xml
Brand new dump.
* Notes for ESC protection, nw
* keep -aviwrite happy (nw)
* allow the Konami CRTC to configure the 'slave' screen in the demux setup too (nw)
btw, we should probably declared Run and Gun as a new working game in 0.169, it's never really worked properly before all this recent work (eg. you could hang it simply by forgetting to select the 'play independently' option)
* chihiro.cpp: correct little error (nw)
* fix layout (nw)
* oops (nw)
* treat the different run & gun cabinet types as clones, less crashy, no need to pretend there are '3' screens.
technically the demux adapter does mean the hardware they run on is slightly different, MAME could probably do with a better core concept for handling the demuxing of the video signal tho.
* Handled single screen at 60 FPS, nw
* Merge pull request #489 from dankan1890/master
fix build for VS 2013 and earlier.
* fix build for VS 2013 and earlier.
reference http://stackoverflow.com/questions/22212737/strange-syntax-error-reported-in-a-range-based-for-loop

Download:MAME Git (2015/12/09) x86
Download:MAME Git (2015/12/09) x64
Source: Here



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