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MAMEMAME Git (2015/12/11) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Giving the internal debugger a bit of love. Make closed windows actually disappear, and add a Run and Hide Debugger option. Also spaced out initial windows, so that they aren't on top of each other to start with.
* ups
* let's see how this work
* glass.cpp: Verified clocks & pin7 status from real PCB. [system11, The Dumping Union]
* Forgot to say this, nw
* konamigx.cpp: Replaced CCU with device version, including pixel clock select mechanism. [Angelo Salese]
k053252.cpp: Implemented preliminary vertical position count. [Angelo Salese]
(Everything works except Racing Force crashing and Type 3/4 video code not liking the new arrangement for whatever reason)
* fix crash, but what a terrible hack this is in the first place (nw)
* Coin counters, nw
* Restructured CCU, eventually for finally adding proper device hookup.
Added (always disabled?) hblank irq for le2, nw
* Fix after tagmap conversion (nw)
* tms32051: add TMS32053 (nw)
* Add quick documentation (nw)

Download:MAME Git (2015/12/11) x86
Download:MAME Git (2015/12/11) x64
Source: Here



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