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MAMEMAME Git (2016/01/23) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* m92.cpp: fixed MT06127 (nw)
* (nw)
* New Clone: Telegames license of Desert Patrol (Project Support Engineering)
New Clone Added
-------------------------------------------------
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
* Merge pull request #571 from bradhugh/xaudio2
XAudio2 support
* merge xaudio2 work
* Update XAudio2 support to handle overflow, underflow, and audio_latency properly.
* XAudio2 support
* Fix GCC compiler warning in xaudio2 implementation
* Update XAudio2 support to handle overflow, underflow, and audio_latency properly.
* XAudio2 support
* Merge pull request #546 from ajrhacker/liberatr
liberatr: fully disentangle from atarigen, fix typo
* liberatr: fully disentangle from atarigen, fix typo
* dynax.c (hnoridur): worked around long standing save state problem. (nw)
* witch.cpp: switched to configured banking, added save state support (nw)
* pasha2, whitestar: switched to configured banking (nw)
* (nw)
* (nw)
* (nw)
* Update licensing thanks to Paul Daniels (nw)
* (nw)
* (nw)
* Update licensing thanks to Richard Davies (nw)
* (nw)
* (nw)
* Update licensing thanks to Richard Davies (nw)

Download:MAME Git (2016/01/23) x86
Download:MAME Git (2016/01/23) x64
Source: Here



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