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MAMEMAME Git (2016/01/27) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Cleanups and version bump
* fix error (nw)
* Merge pull request #587 from ImJezze/pull
HLSL: NTSC and color convergence refactoring
* Fixed missing const (nw)
* Cleanup (nw)
* NTSC Refactoring and Options
- merged YIQ encode and decode pass into one NTSC pass
- added options for most NTSC settings
- reduced sample count to 64
- changed default O value to 0
- fit NTSC signal jitter between a reasonable limit of 0 and 1
- fit A and B value between a reasonable limit of -1 and 1
- fit scanline jitter between a reasonable limit of 0 and 1
- added hum bar simulation based on [MooglyGuy's] GLSL port of the mame
shader pipeline
- added monochrome-chessboard.png
- added slot-mask-aligned.png (to simulate a TFT LCD)
* Fixed YIQ passes
- fixed half texel offset
- readded usage of A value in encode/decode pass
- readded jitter of B value in encode/decode pass
- readded usage of P value in encode pass
- fixed not set O value uniform for decode pass
- removed duplicate YIQ option definition
- changed default of O value back to 1.0
* Refactored color converge
- color converge is now independent from ratio
- the radial converge now "translates" the most outer pixel as thay
would be translated by the linar converge with the same amount
- color converge is now limited to a maximum of 10
- added color converge pass to vector rendering
* Refactoring (nw)
- restructured bloom level size and weight uniforms
* Refactoring
- replaced shader parameters OrientationSwapXY xor RotationSwapXY by
- made shader parameters SourceDims, SourceRect, TargetDims, ScreenDims,
QuadDims and SwapXY available for all shaders
- color convolution, defocus and phosphor pass will now be skipped if
all influencing parameters are 0
- removed unused bloom_texture and bloom_target arrays from cache_target
- fixed half texel offset in prescale.fx
* Cleanup (nw)
- removed unused pincushion.fx
* Merge pull request #588 from ajrhacker/vindshield
viper.cpp: unused function issues (nw)
* viper.cpp: unused function issues (nw)
* segac2.cpp: Minor doc update based of picture of actual PCB - NW
* fidel6502: improved SC12 emulation
* make m68make actually build code that can be compiled now. (still needs to be built / called manually)
check in files generated with latest version of m68kmake..
* prom (nw)
* this thing really is garbage (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* Neo-Geo updates [JacKc]:
* Updated game PCBS info
* Documentation update for various sets

Download:MAME Git (2016/01/27) x86
Download:MAME Git (2016/01/27) x64
Source: Here

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