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MAMEMAME Git (2016/01/29) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame
* SDL: if binding, listening or connecting to a socket fails, then close the socket handle.
* added clickable artwork flag to some game drivers
* Merge pull request #589 from dankan1890/master
Small code cleanup
* wavwrite.cpp: call to nothrow allocation.
* Small code cleanup:
- corealloc.h: added macro definition for global_alloc (nothrow) memory allocation.
- textbuf.cpp / wavwrite.cpp: removed pointless cast.
- debugcmd.cpp / luaengine.cpp / render.cpp: avoid strlen calls in a loop.
- diimage.cpp: simplified "device_image_interface::set_image_filename" function.
- miscmenu.cpp / selgame.h / video.cpp(h): replaced int with bool where applicable.
- ui.cpp: removed unused code.
* Note about versions, nw
* Raw guessing, nw
* Fixed gearbox input, flipped around irqs for testing.
* Seems to work fine like this, guess that crashing issue is caused by master irqs ...
* Added sound irq ack, removed hack (doesn't seem necessary)
* overdriv.cpp: screen raw params.
* make internal mousepointer(that big orange one) smaller and less jaggies
* Merge branch 'master' of https://github.com/mamedev/mame
* woop
* fidelz80: added VSC foreign language sets
* i86: fix notes (nw)
* mmodular: removed gen32_oc custom MESS overclocked version of gen32_41
* Carnival King now working
* pulsarlb: added extra bios
* Added Google Benchmark library (nw)
Included sample benchmark for eminline for native and noasm
Made GoogleTest compile only if tests are compiled

Download:MAME Git (2016/01/29) x86
Download:MAME Git (2016/01/29) x64
Source: Here

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