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EmuCR: PrBoom-plus PrBoom-plus v2.5.1.4 is released. PrBoom-plus is a Doom source port based on PrBoom.

PrBoom-plus v2.5.1.4 Changelog:
[+] Added "Fix clipping problems in large levels" option.
[+] Added "gl_finish" config variable.
[+] Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to 1000. 50 (default) exactly matches old behavior.
[+] Added a "Health Bar Above Monsters" option (health_bar* config variables).
[+] Added a "Things appearance" automap option. Possible values: "classic", "scaled" and "icons".
[+] Added "notarget" and "fly" cheat codes.
[+] Added MBF's "-beta" codepointers.
[+] Added a new HUD.
[+] Added "shaders" sector light mode.
[+] Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian Greffrath.
[+] Support for HACX 1.2 IWAD, by Fabian Greffrath.
[+] Support up to eight joystick buttons instead of just four, by Fabian Greffrath. The fifth and sixth buttons are mapped to strafe left and right.
[+] Mouse look now is available in software mode.
[+] Added a crosshair. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target.
[+] Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings" page. Implemented by Fabian Greffrath.
[+] Added a "Backpack Changes Thresholds" option.
[+] -skipsec accepts a minutes prefix followed by a colon.
[+] Two-key strafe50: StrafeOn + MoveLR = strafe50
[+] Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility settings" page.
[*] Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12, SDL_net 1.2.8.
[*] Brown color for weapons that cannot be fired on weapon HUD widget.
[*] "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config.
[*] process_affinity_mask config variable is removed. Single CPU core will be automatically forced if SDL MIDI player is used.
[*] Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by fraggle in prboom-plus.wad.
[*] Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches after DEHACKED lumps.
[*] Improved rendering precision (wall wiggle), by kb1.
[*] Realign automap grid with blockmap.
[-] 'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did not work after warping to level from command line since
[-] Buggy invulnerability effect if hi-res textures are used and there is no support for GL_ARB_framebuffer_object.
[-] Simple shadows flicker during lowering lifts.
[-] "Change palette on pain/bonus/power" settings did not work.
[-] Lines of walls on automap were not displayed on Planisphere 2 at some zoom.
[-] Fixed HOMs on Planisphere 2.
[-] Incorrect clipping of automap in opaque mode after changing view window size. Affects only software mode.
[-] Fixed long wall error.
[-] Boom's ability to change floor and ceiling lighting independently was not applied to things in opengl.
Links for the demos, wads and topics referred to above:
http://www.doomworld.com/vb/wads-mods/61701-planisphere-2/ (Planisphere 2)

Download: PrBoom-plus v2.5.1.4
Source: Here

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