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EmuCR: rpcs3 rpcs3 D3D12 Git (2016/01/21) is compiled. rpcs3 D3D12 is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 D3D12 Git Changelog:
* d3d12: fix default values in vertex
* rsx/common: Div is vector over scalar division.
According to Resogun investigation.
* rsx-debug: Print number of vertex draw again.
* enable instancing
* more
* continue working on input less
* more
* more
* rsx: Add vertex input and output in RSXVertexProgram.
* d3d12: Store vertex attributes as SRV and disable Input_layout.
* Merge pull request #1446 from vlj/rsx
rsx/common/d3d12: Move surface_store in common
* rsx: Fix int type not big enough
Fix glitch in After Burner Climax
* rsx/common/d3d12: Move surface_store in common
* Merge pull request #1445 from vlj/rsx
d3d12/gl: Use r1 as depth output.
* d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.

Download: rpcs3 D3D12 Git (2016/01/21) x64
Source: Here



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