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MAMEMAME Git (2016/02/23) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Did more for Serbian Cyrillic (nw)
* mcr: small cleanup
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'master' of https://github.com/mamedev/mame
* Changed kurukuru and ppj inputs according to discussed on IRC...
* Fix to UTF-8 [Fabio Priuli]
* jankenmn: avoid unnecessary use of PORT_CODE
* Update for Italian [Fabio Priuli]
* Merge pull request #639 from Chintiger/patch-2
Made more fixes and updates.
* Made more fixes and updates.
* Merge pull request #637 from AntoPISA/patch-1
Update strings.po
* Update strings.po
Still some additions and corrections
* Update strings.po
Various fixes in the translation
* fidelz80: fix cc10 RAM location
* nw
* Better input ports for Wedding Rhapsody
* better explanation of pyonpyon, don't hard-code default inputs, use standard bookkeeping input
* revert Jyanpu to Jump (nw)
Firstly standard romanisation is "ja" not "jya" anyway, so it isn't even techically correct
Secondly MAME uses English spelling for imported English in Japanese titles, e.g. "gal" not "gyaru" in many mahjong titles
* New Clones Added (Not Working)
Jurassic Park 3 (ver UA) [ShouTime]
* minor comments updates (nw)
* Merge pull request #638 from 0-wiz-0/master
Remove BOM from XML file.
* Remove BOM from XML file.
They never should have one.
* Fix lack of bgfx output on OS X, nw
* And I hate you too XCode (nw)
* Second part of Italian PO.
* Merge pull request #636 from Chintiger/patch-1
Japanese strings.po [Fujix]
* Update strings.po
* Fix bgfx crash when launching games from UI, nw
* Fix D3D and BGFX fullscreen toggle issues, nw
* First pass for Italian PO file.
* No need for English to have things duplicated (nw)
* Made OSD=sdl build compile out of box in Visual Studio (nw)
* Added SDL 2.0.4 for Visual Studio, so it can be compiled out of box (nw)
* renamed chd for p911ea (nw)

Download:MAME Git (2016/02/23) x86
Download:MAME Git (2016/02/23) x64
Source: Here

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