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MAMEMAME Git (2016/03/11) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* carjmbre: marked game as working again, still some problems with sprites
* NoteTaker: Attached FDC and floppy drive. [Lord Nightmare]
* IGS Super Poker: Decrypted all the US/UA sets. They are still
not working due to hardware differences with the former ones
laying in the driver. I/O are driven through IGS custom IC's
instead of 2x PPI8255 devices. [Roberto Fresca]
* Start translating some things to Dutch (nw)
* remove leftover logging (nw)
* toypop_state -> namcos16_state, nw
* Working sound, nw
* Merge pull request #695 from rootfather/update-translation
Update German strings.po
* Merge master and resolve conflicts
* Update German strings.po
* Update German strings.po and...
ding! ding! ding!
Open the next round of discussions :)
* Added bitmap, nw
* More work towards getting comms right ...
* Checkpoint, nw
* floppy: Fix subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]
esq5505: Don't return rom to the debugger (nw)
esq5505: Invert the deflector dish polarity (nw)
* carjmbre: added sprites, preliminary
* carjmbre: added bg tilemap, added palette (resnet stuff copied, was written by me in 2011)
* Fix Emscripten build when Clang is the default compiler (issue #704) (nw)
* carjmbre: added sound, added inputs(from online doc, obviously dipswitch info is same as before)
* carjmbre: basic program-flow

Download:MAME Git (2016/03/11) x86
Download:MAME Git (2016/03/11) x64
Source: Here

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