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MAMEMAME Git (2016/03/12) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Add support to adjust the screen color
This is now used for monochrome screens instead of creating custom
palettes.
* hh_tms1k: cnfball and fxmcr165 WIP
* ppcdrc: handle divide by zero (nw)
* Update to use with latest android nkd (nw)
* if (this) leftover, need to check if this causes some issue (nw)
* this is always true now so no reason to check (nw)
* mingw clang build is working, there seams to still be some issue with optimization (nw)
* Revert "armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)"
This reverts commit aadae5fd0b56f98fb398d06aae3d2d4f9eda4d36.
* audio/taito_en.cpp: use device_mconfig_additions() (nw)
* Merge pull request #703 from ajrhacker/subcmd
Let slot_default in softlists override INIs (but not the command line)
* Let slot_default in softlists override INIs (but not the command line)
* Fix that makes non-Unicode build to work (nw)
* armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)
* With latest package from MSYS of clang 3.8.0 build at least compile fine on windows (nw)
Strange crashing while executing
* Support for aarch64 (nw)
* Don't need to call FlushFileBuffers (it's equivalent to fsync, not fflush)
* commented out regression slow error.log on Windows

Download:MAME Git (2016/03/12) x86
Download:MAME Git (2016/03/12) x64
Source: Here



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