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EmuCR:WinUAEWinUAE v3.3.0 Beta 11 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v3.3.0 Beta 11 Changelog:
– Screenshot/capture without « before filtering » ticked now uses much faster GetRenderTargetData() function in D3D mode to capture the output.
– Ticked 68060 unimplemented CPU emu checkbox also enabled 68030 MMU instructions.
– Terminate indirect UAE Boot ROM trap threads before unmapping Amiga side memory to prevent random crashes when exiting emulator with traps active.
– Debugger il mask is now accepted in two 32-bit parts, 64-bit values are not supported by debugger input.
– Added gfx_black_frame_insertion_ratio config entry, sets timing between normal and black frames in adaptive sync mode. Default is 50 (50%, normal and black frames have same duration).
– CD32 emulation updates, mostly previously unknown undocumented features:
* – It seems unmapped addresses don’t « float », all invalid reads seem to always return zeros.
* – CIA chip select, address bits 12 and 13 are CIA selects. Gary: 0=none,1=A,2=B,3=A+B, Gayle: 0=none,1=A,2=B,3=none, Akiko: 0=A,1=A,2=B,3=B (Very unexpected)
* – CIA address space: Gary: $A00000-$BFFFFF, Gayle: $BFDxxx and $BFExxx, Akiko: $BFE000-$BFFFFF.
* – Custom register mirror at $B90000-$B9FFFF! (This is really weird..)
* – Usual custom register mirror at $C00000-$CFFFFF.
* – Akiko addresses are mapped from $B80000 to $B87FFF (was $B8FFFF) and has 64 byte mirroring (was no mirroring)
* – Akiko ID at $B80000.l is $C0CACAFE (was only $CAFE at $B80002.w, KS checks this address for $CAFE)
* – All write-only registers seem to read same data as nearby read-only register.
* – Interrupt registers only have bits 24 to 31 writable, other bits always read as zeros.
* – Config ($B80024) register has bits 23 to 31 writable, other bits always read as zeros.
* – Subchannel arrived interrupt bit is set at boot for some unknown reason, subchannel index register ($B80018) works strangely and has unexpected value at boot ($C2).
* – Match Akiko C2P behavior with real hardware when reading bytes/words or when doing multiple read passes.
* – When booted with CD inserted: first packet from CD MCU is always « media inserted » packet.
* – $B80028.b reads last received command packet byte.
* – Writing to $B80028.b sends command bytes to CD MCU. (This is not emulated yet and no program uses it)
* – Akiko internal CIAs don’t have external TOD input pins. CIA-A TOD which normally counts vsyncs or power supply ticks count rate is selected with $B80020 bit 23 (0=50Hz, 1=60Hz). CIA-B (hsync) timing logic is not known yet but it is also internally generated.
* – Old interrupt request set/clear hacks removed.
* – All CD status return codes (including errors) include door status (open/closed) in bit 0.
* – Contents of unused TOC entry bytes now contain real hardware matching values.

Download: WinUAE v3.3.0 Beta 11 x86
Download: WinUAE v3.3.0 Beta 11 x64
Source: Here

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